up with hope/down with dope

Wednesday, August 04, 2004

Random D&D Fodder

We have decided on the name of our band...previously called megalo.

"Rolling for charisma"

I am sure we will have an unusually large Dungeons and Dragons Level 3 following...maybe I could name my first song...hold on, let me give some back history.

Yes, I have actually played D&D. Yes, I was a Elven Thief and yes I was wasted most of the time I was playing it. Much to the chagrin of our ever-serious Dungeon Master (further noted as DM).

To give you a short synopsis of the game...time to scroll...you roll for different traits at the beginning of the game. If you are a Centaur, for instance, and you want to use brute force, you will roll for strength. If you are a elf and you want to be adept at a certain skill, lock picking for instance, you roll for that skill level.

During the game, there are times when you feel your skill, strength, etc. will come in handy and be useful. Perhaps a door stands in your path to the land of fairies and magical beasts (who doesn't want to see that). The Centaur might think he can break down the door with brute force. He would say he is rolling for strength. He would cast his 20 sided die and the number it landed on would let him know if he could do it or not( there are a lot of other factors involved: strength of the door, type of door, etc...but I won't and can't get into that). If his die said he could not, depending on the distance from the number he was trying to roll, he could possibly injure himself...maybe even die (it's a magical door, what can I say). The same goes for the locksmith.

My character would always choose charisma as his tool or skill. Then at certain points in the game I would say I was rolling for charisma. Of course, more often than not, it was very inappropriate. There would be a gang of thieves attacking and I would roll for charisma to talk them out of it. There might be a local female barkeep that I would roll for charisma and try to bed, in an attempt to gain entry to the local keep (that's a bank or fortress for the laymen among you). It rarely worked and I too often found myself having to be regenerated from a thumb or toe by the other players.

Back to the first song I would write...

I created a rule, I don't even remember how (maybe using my charisma), that we had to call out our weapons names before they could be used. Iwas an expert knife thrower and swordsman. My knives were called "Sons of Bitches" and my blade "Il Bastardo."

My favorite memory was when we were holed up in a large building of some sort, danger around every turn. There was a locked door that my friend Ben had just picked the lock on. He heard some rustling inside and warned us of danger. I was going to roll for charisma, but I don't think the DM was going to let me. So I decided I would kick open the door and throw my knives randomly across the room. The DM told me to roll for it. I made the number and (in my head and I guess everyone else's) kicked open the door and cried "fly my sons of bitches, fly!"

The DM then said ," You hear the sounds thud, chink, thud, thud, chink, ugh, thud, ugh, chink...etc" (I had a very high skill level in knife throwing, I think I could throw about 10 or so in one turn).

The DM then says I turned on the lights and see knives on the floor and about seven men dead or dying. I go up to one of the dying men and ask what their purpose there was, and the DM slowly opens his mouth, let's out a sly smile, and says "They were here to aid you on your journey, you are now lost."

Shit, I hate it when that happens.

My first song will be called "Fly my sons of bitches."

1 Comments:

At 1:19 PM, Blogger Sean said...

holy shit, I didn't read this until just now. last night when I busted out with the "fly my sons of bitches" rhyme, I hadn't even read this yet. it is a sign.

 

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